Single-channel video | recorded game-play
56 hr 0 min 5 sec
Taking the form of recorded gameplay, this work uses the mechanics of gamified reality to reflect the effects of home-confined lifestyle on one's mental state in the time of a modern era pandemic. The covid-19 pandemic takes place in a world that has gained a new dimension of human interaction via digital technologies. This work aims to highlight this new facet of ‘isolation’ via the language of gaming.
Utilising the day-night cycle inside the video game Assassins Creed III, the duration of the video translates into fifty-six days in the game, which corresponds to the 56-day lockdown period implemented by the Singapore Government from 7 April 2020 to 19 June 2020 (a.k.a. ‘Circuit Breaker’).